Monday, November 30, 2009
Behold a CE5 edition of my isocities project!
Seamless port courtesy of haXe compilation chain.
Sunday, November 22, 2009
best physics eva!
well for me, in any case
solving collisions in series using a plane and some reflection does kind of work....
after adding balls ,press space to get your roll on and steer with arrow keys
(oh and you can't play until you get a media ready message in bottom left)
Monday, November 9, 2009
The latest version of IsoCity supports cooperative building hosted on Google's app-engine service. Still lots of rough edges but an enjoyable play is usually available:
arrow keys - scroll map (broken in full screen)
A Z - raise lower work plane
escape - full screen toggle
- change type of blocks
- raise and lower work plane (same as mousewheel)
- turn model 90% (broken for some brick types)
- eraser tool (broken in co-op modes)
brush modes - free hand, line, rectangle, solid
Thursday, November 5, 2009
career notes in A major
I was marketing and production guy for Blitz2 - the Amiga programming language of champions.
At Acid Software we published games like Skidmarks and Guardian while sharing offices with the likes of Vision Software.
I recently retired from an exciting but hectic time at Navman New Zealand Limited.
The IRD has just sent me a refund placing on hold all immediate plans for me to return to the work force.