Monday, June 2, 2014

nsynth site update

[updated]

homebrew holidays

The node based game server that starts and stops at nsynth.com is nearing 12 months old but the client code feels kind of new



There is a bug in portrait mode on my phone with an ominous button called Execute instead of my nice vector font terminal



[ All fixed in latest MonkeyX Release ]

The ping test bounces the same request, from Auckland to Sydney I am getting ~65ms turn arounds in chrome where as a standard icmp ping from the command line is reporting 34ms so research required....


the chat system is a simple relay running on a 1 hz refresh 

the shell login ignores everything you send it with a reply reporting the request headers

Client Side

The new Android monitor has no problem profiling the monkey game running on my ancient Ideos X5.



Replacing a glyph map with an array and the following keeps us happy, although ping is horrible compared to desktop. Hopefully a solvable issue.

#ANDROID_NATIVE_GL_ENABLED="1"

Swerver Side

To keep the ping numbers honest we need 3 servers, Sydney, Virginia and Dublin.



Two new instances of my server are running and testing has begun.

sydney

virginia

dublin

Nearly enough IT for one day...


TBC