This is a screenshot of Guardian a game released by Acid Software in 1994.
First Generation Digital LinguistsAcid Software had it's roots in school hood friendship and the progressive creative environment that was the Selwyn College computer room.
Being a huge fan of your mates games made us all feel pretty grouse in school back in the early 80's.
I was such a big fan I set up shop with Mark years later so that we could continue to live the digital dream, and kill all aliens...
Half court basketball court in the quad was nucleus of all social interaction.
Sense of community when student radio station was broadcast from the library was typically excellent.
* as time passes it seems quite evident some of these people were to blame for our non-convergent independent streak.
We were I think lucky to be the first and possibly last generation determined and expected to let our hair down.
Mr Lowe was a maths teacher that led you along the path of logic with more charm and humility than anyone I have since encountered and one hell of a method when dealing with certain boy students who were inevitably complete dicks on a regular basis.
Mr Steele was the guy who allowed you to book an Apple][ computer to borrow for the weekend (typically a 2 month waiting line).
Anyways, enough with the name dropping and on with the end of the millennium.
The 16 Bit Grunge GenerationUnlike the beige coloured cricket players and the green monochrome pixels of the first generation, the second generation of home computers including the Commodore Amiga spilled colour and stereo sound on command.
We didn't stop playing 80's video games in the 90's but we did start publishing our own products internationally.
Including the programming language of champions Blitz2.
And for me, my finest moment in history of digital deposits made in 12 bit (4096 colour) video game period - the publishing of Mark Sibly's Guardian.
Recently spotted in the pages of this zarjazz book and other places of the net. Check out production values and the polygon count of that attract / intro!
End of EraThe Philips CDD 521 burner was $9800 investment in a string of CD32 titles for an underpowered game console that predated arrival of Playstation 1 and it's superior controller.
Both systems featured the all new "Shoulder Button" technology.
Unlike shoulder pads and leg warmers, shoulder buttons live on hurrah.
The shoulder buttons on the CD32 controller were brilliant.
The D-Pad that lasted 7.5 hours of game time before self imploding was not brilliant.
A decade that had began at full volume with Nevermind ended abruptly with Commodore and Cobain both imploding.
Thank goodness, the new millennium did arrive early with Ridge Racer and Mario 64 kickstarting an entirely new generation and grade of console entertainment.